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Wednesday, 10 July 2019

OpenIV 3.1 (GTA 5)









OpenIV is a multi-purpose editor and archive manager for PC versions of Grand Theft Auto V, Grand Theft Auto IV/EFLC and Max Payne 3. 

What’s new in OpenIV 3.1: 
• GTAV: pedpersonality.ymt support 
• XML Syntax validation in OpenIV Text Editor 
Full change log http://openiv.com/?p=1483 

What’s new in OpenIV 3.0: 
• GTA V for PlayStation 4 support 
• GTA V Vehicles animations player 
• Proper multichannel audio support 
• openFormats support for YVR 
• support for new shaders in openFormats for GTA V models. 
Full change log http://openiv.com/?p=1393 

What’s new in OpenIV 2.9.2: 
First time since 2015, we have updated OpenIV.ASI – our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV.ASI, and we made similar changes in our code. Without those changes in OpenIV.ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV.ASI in your game folder. 
• We fixed an issue where sometimes OpenIV crashes while renaming folders inside archives. 
• We fixed an issue where import of texture image with 2×2 sizes was impossible due to infinite loading. 
• We fixed an issue where files was not shown in OpenIV after they was drag-and-dropped in game folder using Windows File Explorer. 

What’s new in OpenIV 2.9.1: 
Open folder: You now can open folders the same way as archives. Use menu “File > Open folder…” and select folder you want to open. Selected folder will appear at the end of the list in navigation tree. 
Delete confirmation dialog: OpenIV will now show you delete configuration dialog, it will help you to avoid accidental removal of game files. You can disable this feature in OpenIV configuration. 
Grand Theft Auto V 
• We added support for carvariations.ymt file 
• We added support for vfxvehicleinfo.ymt file 
You can edit those files using inbuilt OpenIV Text editor or export them to META/XML format. 
Grand Theft Auto IV 
• We fixed an issue where wrong High Level Code was generated in SCO Viewer. 
General changes, improvements, and fixes 
• We fixed an issue where it was impossible to use context menu on travel buttons (Back/Forward) when history list contain many items. 
• We fixed an issue where some users might get “Unable to initialize Windows DirectX subsystem” fatal error message. 
• We added ability to use keyboard arrow keys to navigate through shaders information in models viewer. 
• We made minor visual changes in “More information” dialog in models viewer. 
• We fixed an issue where users might see “Confirm edit mode” dialog while creating archive in edit mode. 
• We changed keyboard shortcut for creating new archive from “Ctrl + N” to “Ctrl + Shift + N”. 
• We added ability to use “Ctrl + N” keyboard shortcut for creating new archive in current location (Same as “Ctrl + D” for folder). 
• We fixed an issue where status bar does not updates when items are added or removed. 
• We fixed an issue resulting in unexpected behavior when double-clicking on group header in file list. 
• You now can use “Shift + Delete” keyboard shortcut for permanently deleting files while using Recycle Bin (This works for files on disk not for files in archives). 
• We fixed an issue resulting in “Edit mode” button become disabled in specific scenario. 
• We improved support for Junctions or Symbolic links. You now will be able to use global search while your game folder is Symbolic links. 
• We changed the way how Size column is displayed in file list. Now it works just like Windows File Explorer. 
• Some more changes was made, they are minor or are not worthy of mention. 

Version 2.9: 
Inbuilt Text Editor 
Support for .ymap, .ytyp, _manifest.ymt, carcols.ymt and levels.ymt 
Improved openFormats for Grand Theft Auto V 
Search improvements 
UI Improvements and bug fixes 
And more 

Version 2.8: 
openFormats for Grand Theft Auto V models 
Package Installer improvements 
Administrator mode notification 
UI Improvements and bug fixes 
And more 

Version 2.7: 
openFormats development 
Brand new Package Installer 
Improved support for "mods" folder in Grand Theft Auto V 
Bug fixes and minor improvements 

Version 2.6.4: 
Audio Exporting 
Ability to export audio files to .wav format 

Audio Editing 
Ability to edit audio files (.awc) like weapon and vehicle sounds 

Version 2.6.3: 
ASI Manager 
New tool named “ASI Manager” allows you to easily install or uninstall ASI loader and our plugins for GTAV. 

OpenIV.ASI 1.1 
New version of OpenIV.ASI gives you ability to keep original GTAV files safe and put mods into special “mods” folder. Just put archive (for example, x64a.rpf) you want to mod into “mods” folder and made changes in that copy. OpenIV.ASI will force game load your archives form “mods” folder. In addition, if you want to switch back to original files just remove OpenIV.ASI and ASI Loader using ASI Manager. 

Texture editor for GTA V 
Powerful OpenIV texture editor now have support for GTA V .ytd texture files. You are free to edit any .ytd files using all features we have. 

Fragment Models Viewer 
Finally, OpenIV fragment models viewer got support of GTA V .yft files. This will allows you to view GTAV vehicles models. 

Critical bug fixed 
We also have fixed some critical issues in our code. Now you have less chance to corrupt your files.




Monday, 8 July 2019

The docks race ( YMAP ) 1.0.0 (GTA 5)





 Map style : dock Race. 
/!\/!\/!\/!\/!\/!\/!\/!\/!\ 
there are : 
/!\/!\/!\/!\/!\/!\/!\/!\/!\ 
- 3 documents : 1 race (coursud1.ymap) + 1 race(coursesud2.ymap) + stand (coursesudstand.ymap). 

You can just install 1 race one by one 
Stand can be always here 
/!\/!\/!\/!\/!\/!\/!\/!\/!\ 
----------------------- Installation FIVEM : ----------------------- 
A- Open the file with 7zip, Winrar or any other program that allows you to unzip these types of files 
B- Unzip the file into your MAP FOLDER who start on your server.cfg 
C - For FiveM servers - Drop the file coursesud1.ymap + coursesudstand.ymap to the Stream folder that should be located in your Map folder, and that folder shall need to be up on your server Resources folder. After you have that ready, you will need to start the script on your Server.cfg (The name of the script will be the name you have put the maps on... For example : start Map2) 

----------------------- Installation SINGLEPLAYER : ----------------------- 

A - Extract the YMAP from the folder and set it on your desktop 
B - Open OpenIV, install it if you dont have it already 
C - [Make sure you go into edit mode!!] 
D - Click update> x64> dlcpacks> custom_maps>dlc.rpf> x64> levels> gta5> citye> maps> custom_maps.rpf 
E - Then take the YMAP and drag & drop it into OpenIV then its in! 

------------------------------------------------------------ 
-> When i creat a race i creat a vidéo with it. 

FOLLOW MY YOUTUBE TO MISS NOTHING

Grand Theft Space GTS fan made Update! 1.1 (GTA 5)


















***INSTALLATION*** 

1 Open OpenIV, 

2 Copy saturn.ytd, mercury.ytd, wormhole.ytd, atmos.ytd, mars.ytd, mars_large_atmos_dome.ytd, venus.ytd and venus_large_atmos_dome.ytd to mods/update/x64/dlcpacks/space1ng/dlc.rpf/x64/levels/gta5/props/planets.rpf: 

and next go to planet_surface.rpf and replace: mars_surface.ytd. and venus_surface. 
3 go to space_skybox and replace spacedome. 



4 Go to scripts folder, Space/Scenes and replace VenusSurface.space, MarsOrbit.space and MarsSurface.space. 

Thanks for download this mod. 

Enjoy game! 
***CHANGELOG*** 
1.1 
* Colour texture of Mercury, 
* New Saturn's ring texture, 
* Venus terraform, 
* New Milky (skybox) way texture. 
* better worm hole texture
Are you want to make make athour so send email we cheak that later and send you activation on your email

 Download Now (168 Mbs)

Sunday, 7 July 2019

Handling Injector 2.2 (GTA 5)





Handling Injector by PeppeProduction, it work in Story and ONLINE mode. 

How to use: 
Import/set/get car handling, and press F5 to inject to the car, Have fun :) 

I do not assume any liability. 

It work on Steam and Social Club version, 
If you have net framework error try to run as administrator. 

This is a simple program that change the values of the handling found in memory process of (GTA5 process) and It replaces them with your custom values. 
when you exit the game everything is like it was. 

open exe file and import your custom handling.meta, join in game, get in car and press f5 to inject new handling values. 

Help me to improve the mod: If you found a bug, or you have ideas to improve the mod, tell it. 

sorry for my bad english.

FiveM Server Creator 63.0 (GTA 5)








INFINYCTUS is an application that will help you create your FiveM server in the simplest possible way, all done with just one click. 
Visit our website to know more about our premium plans! 


ASI Support for RAGE Plugin Hook 0.3.3 BETA (GTA 5)


This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly. 

To use this plugin, you must have: 
.NET Framework 4.6 
RAGE Plugin Hook 

How does it work? 
The first version was entirely coded in C++/CLI: native C++ code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the .NET Framework and RAGE Plugin Hook. Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people. 
This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in UnvAsiIntrf.dll (which stands for "Universal ASI Interface"). UnvAsiIntrf.dll should be supported by the end user as it is pure C++, and AsiSupport.dll should also not cause any problem if the end user has all required dependencies to use RPH. 
UnvAsiIntrf.dll has been created as a generic way for ASI plugins to interact with another entity: said entity would register as an "API Handler" which has access to GTA V (in this instance, to RPH which gives it access to GTA V) and which would load UASI files (converted ASI files); then, the ASI scripts would interact with GTA V the same way the would've done it with ScriptHookV, except they would do via UnvAsiIntrf.dll, which itself serves as a simple bridge between UASI scripts and the API Handler. 

Reporting bugs and crashes 
As the plugin is still in beta and might be unstable, you may experience bugs and / or crashes. In that case, please report the bug/crash either on Github, in the GTA5-mods.com comment section, or on the RPH Discord. If you're reporting a crash, please also send the crash report (located inside the "CrashReports" directory in your GTA V folder).

Changelog: 

0.3.2 
* The plugin should no longer crash if it failed to load or convert an ASI file 
* The plugin now detects non ScriptHookV scripts instead of trying to convert them 

0.3.1 
* Improved performance 

0.3.0 
* The AsiSupport plugin has been rewritten in C# to remove the C++/CLI dependency 
* The interop with ASI scripts is now done via UnvAsiIntrf.dll (coded in pure C++) 
* AsiSupport no longer uses .rasi files: it uses .uasi (Universal ASI) files 
* Converting ASI files to UASI should now be faster 
* Key events are no longer being transferred to ASI plugins when the RPH console is open 
* Better handling of exceptions: the plugin should no longer crash (most of the times), but instead show a user friendly error message 
* Most ASI plugins can now be unloaded and reloaded without rebooting the game (sorry, ELS is not one of them) 
* Some previously hardcoded values are now read in an external, easily editable file 

0.2.0 
* If a script is already loaded with SHV, the SHV script will be killed 
* The dependency issue is now fixed 
* The plugin should now also work on Windows 7, 8, and 8.1 
* OpenIV.asi is no longer handled as it is stand-alone and will work anyway 
* If the original .asi file changes, the converted .rasi file is updated 

0.1.0 
+ Initial public release 

Please note I only created it to be able to use old ASI plugins created by inactive authors. If you're a new developer wanting to create a GTA V plugin, I highly recommend you directly use RPH instead, as it will improve performance. 

Thanks to MulleDK19 and LMS for RAGE Plugin Hook 
Thanks to Alexander Blade for ScriptHookV 
Thanks to JackD111 for OpenVHook 
Thanks to alexguirre for helping me figure out stuff 

The source is available on Github under the GPLv3 license.

AddonPeds 3.0.1 (GTA 5)








About 
AddonPeds is a mod/script that allows you to add new ped models to your game without replace any file. 

It includes Quechus13's Superman and JotaPXModz's Vito Scaletta as example. 

Requirements 


You must Need it.
Hotkeys 
Press "L" to Open Ped Selector Menu. 

Spiderman The Last Stand PS4 (GTA 5)









Installation 

Spiderman Last Stand Suit from Marvel's Spiderman PS4!!! 

Use this script to install this mod 
Need Addonped 
Download Now Addonped

Or Replace any Ped you want, just rename the files to whatever ped you want to replace "example: ig_bankman" 

Download Now

BMW M2 Wavestrike / 3M Wraps livery - Tuner (GTA 5)




Installation
This is a fanmade livery for the BMW M2! 
Completely created by myself! 

To use this livery just import it to the .ytd files of the car via OpenIV. 


Calgary Police Service FPIU 1.0 (GTA 5)


Calgary Police Service FPIU 1.0





Installation: 

1. Download the FPIU model here: 
https://www.lcpdfr.com/files/file/13936-2016-ford-police-interceptor-pack-w-hq-interior-els/ 

2. Replace "setina_pushbar.png","exp_sign_1.png","exp_sign_2.png"and"exp_sign_3.png" in police3.ytd 
Download Now